![]() Having introduced the mower, I must note that the rest of your starting equipment is all basically focused on two things: lawn care and bailing. Is it a useful thing? I continue to feel unsure… Mass grass in 19, it was a daily event.I’m not sure why this is a thing in this sim. I think I have flipped over 3 times in 300 hours of play, allowing me to drive even more stupid. I hope it is a little bit gentler than FS19 - I always had to have a wrecker vehicle in 19 to flip vehicles over or get them unstuck due to REA, but havent had that need yet in 22 at all. Yup, REA is now being tested as we speak. Thanks to the Modders for these great mods. a puddle to the loaded tractors, it's incredible. With DynamicDirt I managed to get them stuck in puddles of water, and I even prepared Estancia Lapacho for this, making hidden marks under the textures of the dirt roads, I would like you to see when going down from fields 1 and 2 in the second curve that is made. the end result was an experience incredible, and there I got more hooked on the game. REA is brutal, in FS19 I have a mix of REA, Dynamic Dirt, RealMud, Seasons, after spending many hours readjusting to make them work according to the humidity of the Seasons terrain, making them compatible with each other. It definitely kept your honest with your field work, forcing you to get the right tires for the job. Even if HP rated, you will lose working speed going up slight inclines in good weather. But that snow certainly slowed things down and the tire did seem to help.įor those that don't know, the Added Realism for Vehicles (REA) mod in FS19, made you pay DEARLY in traction, HP requirements, and overall speed if you dared to do field work in the rain, or worse snow. I normally make sure I have duals when doing tilling.but I was lazy as it didn't seem to matter, however I was a bit overpowered. I know FS22 is still far from real (or the REA mod from FS19 - that was brutal!), but I believe that duals helped me out doing some inclined plowing when snow set in. So, basically, weights are good for better traction and counter balance while narrows are good for avoiding crop damage (once the crops are beyond the first couple of growth stages). In the game, though, traction doesn’t seem (at least that I have noted) to change much between tires. Whichever setup has the largest contact patch will tend to create the greatest traction. Using duals counteracts some of that trade-off by adding back some of that tire contact patch while still (with appropriate setup) allowing the tires to ride between the rows.ģ) In the real world, there are a number of variables there, but the big variable comes down to total tire contact patch, regardless of the number of tires. However, narrow wheels do this at the price of reduced traction and increased ground pressure (both by reducing contact surface area), which contributes to soil compaction and sinking in soft/wet soil. Narrow tires can allow the tractor to drive down rows between crops, eliminating (or at least reducing) damage to growing crops. And, yes, wheel weights generally only appear on the rear the weight racks take care of the front.Ģ) For row crops. ![]() 3-point hitch-compatible weights can be used to add additional weight and counter balance (on either front or rear hitch) and some tractors have optional front weight racks. Weights on the rear wheels can be quite helpful with front loader work. 1) Why and when do farmer use wheel weights? (Is the wheel weights only on rear tires?)Ģ) Why and when do farmer using dual narrow wheels?ģ) What is the difference on wheel traction with single wide tires vs dual narrow tires?ġ) For traction and as counter weight for lifting loads and heavy implements.
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